Zuma: from Demo to Purchase to Addict
January 24th, 2006 | by amarfresh |This weekend I purchased my first Get It Now game in a long while. Usually content with surfing Verizon’s Web 2.0 at EV-DO speeds, I finally broke down and laid out $6.49 forZuma from Sorrent. Maybe I was high from the fumes in the nail salon as I waited for my girlfriend’s nails to dry, or just maybe the demo I downloaded weeks earlier left a good taste in my mouth.
Either way, Zuma is a winner. Highly addictive, simple controls, simple instructions… a perfect mobile game. Zuma, is much like the classic Bust-A-Move combined with Bejeweled and Tapper. However instead of a grid moving down, the “balls” move along a snaking path in a conveyor like motion. If the balls get to the end of the path, you lose. Eh, it’s too difficult to explain. You can just play it here for free.
Warning, highly addictive.
Without a demonstration I would never have made the purchase. There was a time when nearly every game on Verizon’s GetItNow had a free demo. Now I believe their idea of a demo is an overpriced monthly subscription. (Which isn’t so bad for finite games which can be completed in a month.) Idk who decided that the demos should be removed, but when making a game purchase, at least in my case, the demo made the sale. To use sleazy drug dealers as a metaphor for VZW: In the end it was the sweet taste of Zuma that my “enabler” gave me which got me interested enough to make the buy; now I am an “addict.”
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